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The Destroyer

Overview

The Destroyer appears after the first stage of Orbital Outpost. Its equipment includes a machine gun, flamethrower and rocket pods. The starting move depends on when players approach after it spawns; yellow, orange and red is the usual order, but colors may be skipped while nobody is inside the arena.

Statistics by difficulty

DifficultyHealthDamageExperienceExperience (below level 180)
Insane4.33T6M - 8M138,000,000276,000,000
Nightmare8.12T8M - 10M189,750,000379,500,000

Attacks

Command: Summon Bomb Drones

Begins after the first Missile Launchers attack. Drones chase the closest player, detonating after a few seconds if they cannot reach anyone. This attack is passive. The cooldown is about 9 seconds.

Command: Machine Gun

The yellow stage: rapidly fires many bullet lines toward a random player in the arena.

Command: Flamethrower

The orange stage: eight beams fire in a set pattern toward a random player. Burning victims gain a ring and can spread the burn by touching unaffected players. Burns from the same original attack cannot reinfect one another. The burn damage per tick is 2M–3M on Insane. The burn damage per tick is 2M–3.5M on Nightmare. The spreadsheet burn estimate per tick is 2M–2.5M on Insane (Rough source estimate). The spreadsheet burn estimate per tick is 2.5M–3.5M on Nightmare (Rough source estimate).

Command: Missile Launchers

The red stage: large red circles mark missiles falling on every player three times, then the color cycle returns to yellow.

Last updated 17 October 2026 at 19:31 UTC

Page history

Type
Mini-boss
Found in
Orbital Outpost

On this page

  • Overview
  • Statistics by difficulty
  • Attacks
  • Command: Summon Bomb Drones
  • Command: Machine Gun
  • Command: Flamethrower
  • Command: Missile Launchers