The Destroyer
Overview
The Destroyer appears after the first stage of Orbital Outpost. Its equipment includes a machine gun, flamethrower and rocket pods. The starting move depends on when players approach after it spawns; yellow, orange and red is the usual order, but colors may be skipped while nobody is inside the arena.
Statistics by difficulty
| Difficulty | Health | Damage | Experience | Experience (below level 180) |
|---|---|---|---|---|
| Insane | 4.33T | 6M - 8M | 138,000,000 | 276,000,000 |
| Nightmare | 8.12T | 8M - 10M | 189,750,000 | 379,500,000 |
Attacks
Command: Summon Bomb Drones
Begins after the first Missile Launchers attack. Drones chase the closest player, detonating after a few seconds if they cannot reach anyone. This attack is passive. The cooldown is about 9 seconds.

Command: Machine Gun
The yellow stage: rapidly fires many bullet lines toward a random player in the arena.

Command: Flamethrower
The orange stage: eight beams fire in a set pattern toward a random player. Burning victims gain a ring and can spread the burn by touching unaffected players. Burns from the same original attack cannot reinfect one another. The burn damage per tick is 2M–3M on Insane. The burn damage per tick is 2M–3.5M on Nightmare. The spreadsheet burn estimate per tick is 2M–2.5M on Insane (Rough source estimate). The spreadsheet burn estimate per tick is 2.5M–3.5M on Nightmare (Rough source estimate).

Command: Missile Launchers
The red stage: large red circles mark missiles falling on every player three times, then the color cycle returns to yellow.
