Boss Raids
Boss Raids is a game mode for players at level 130 and above. Each run is a single boss fight in an arena, with 30 tiers and a 3:30 time limit. Health and damage increase with the tier.
Raid rules
Boss Raids has no separate difficulty selection or Hardcore mode. Each player starts with three lives and loses one when they die. Once all three lives are gone, they can no longer respawn. Deaths before the boss spawns do not cost a life.
Boss Raids does not support Wave Defence and has no cosmetic drop.
Boss progression
| Boss | Applies to | Arena |
|---|---|---|
| Fusion Goliath | Tier 1+ | Enclosed Steampunk / fusion map |
| Robot Gladiator | Tier 3+ | Enclosed Steampunk / fusion map |
| Gilded Dragon | Tier 6+ | Open-sky Arena / heavenly map |
| Golden Golem | Tier 9+ | Sky Library / alternate heavenly map |
| Earth Golem | Tier 12+ | Abandoned Training Camp / nature map |
| Ancient Stone Guardian | Tier 15+ | Abandoned Training Camp / nature map |
Tiers 1–2 only feature Fusion Goliath. Each later unlock adds another possible boss; bosses from earlier tiers can still appear. From Tier 15 onward, all six bosses can appear.
Rewards
Gold yield
| Tiers | Gold | With double gold pass |
|---|---|---|
| All tiers | 80,000,000 | 160,000,000 |
XP earnings
| Tiers | Base XP |
|---|---|
| All tiers | 130,000,000 |
Gold and XP are awarded only at levels 130–144. From level 145 onward, raids still award loot but no gold or level-up XP. The rewards above apply to every tier.
XP boosts
| Boost | XP per clear |
|---|---|
| None | 130M |
| VIP | 156M |
| XP boost | 260M |
| VIP + XP boost | 286M |
Tier stats
All bosses
Health and damage
| Tier | Health | Damage |
|---|---|---|
| 1 | 1.28T | 625k–750k |
| 2 | 1.40T | 675k–825k |
| 3 | 1.52T | 750k–900k |
| 4 | 1.65T | 800k–950k |
| 5 | 1.79T | 850k–1.1M |
| 6 | 1.91T | 900k–1.1M |
| 7 | 2.03T | 950k–1.2M |
| 8 | 2.16T | 1M–1.2M |
| 9 | 2.30T | 1M–1.3M |
| 10 | 2.41T | 1.1M–1.4M |
| 11 | 2.55T | 1.2M–1.5M |
| 12 | 2.67T | 1.25M–1.5M |
| 13 | 2.81T | 1.275M–1.6M |
| 14 | 2.93T | 1.35M–1.7M |
| 15 | 3.05T | 1.4M–1.75M |
| 16 | 3.19T | 1.4M–1.8M |
| 17 | 3.31T | 1.5M–1.85M |
| 18 | 3.44T | 1.6M–1.9M |
| 19 | 3.57T | 1.65M–2M |
| 20 | 3.69T | 1.7M–2.1M |
| 21 | 3.83T | 1.74M–2.1M |
| 22 | 3.94T | 1.8M–2.2M |
| 23 | 4.07T | 1.85M–2.25M |
| 24 | 4.21T | 1.9M–2.3M |
| 25 | 4.33T | 2M–2.35M |
| 26 | 4.45T | 2M–2.4M |
| 27 | 4.59T | 2.1M–2.5M |
| 28 | 4.72T | 2.1M–2.6M |
| 29 | 4.84T | 2.2M–2.7M |
| 30 | 4.97T | 2.25M–2.8M |
Ancient Stone Guardian, Earth Golem, Fusion Goliath, Gilded Dragon, Golden Golem, Robot Gladiator
Bosses
Fusion Goliath
The Fusion Goliath is a stationary bronze mecha in Boss Raids. It appears on Enclosed Steampunk, with waist-mounted cannons, mechanical limbs and pipelines along its back.

Robot Gladiator
The stationary Robot Gladiator in Boss Raids has purple highlights, a shield and a weaponized glove. It appears on Enclosed Steampunk.

Gilded Dragon
The Gilded Dragon is a stationary Boss Raids enemy on Open-sky Arena. Jade scales cover its body, with gold tips on its tail, legs, wings and head.

Golden Golem
The Golden Golem is a stationary Boss Raids enemy on Sky Library, built mainly from marble with one arm corrupted by crystallized gold.

Earth Golem
The Earth Golem is a stationary Boss Raids enemy at Abandoned Training Camp. Grass covers its head, shoulders and neck.

Ancient Stone Guardian
The Ancient Stone Guardian is a stationary Boss Raids enemy at Abandoned Training Camp, wearing moss-covered stone armour and carrying an enchanted blade.

Summoned enemies
Dragon Orb
The orb has 1/10 of the Dragon's total health while the Stone Minion has 1/22 of the Dragon's total health.

Flame Minion
Flame Minions are summoned in groups of three during the Fusion Goliath fight in Boss Raids. They chase players until killed, becoming faster if they survive an attack cycle. They do not need to be defeated to complete the raid.

Stone Minion
They are continuously spawned by the Dragon Orb and pose a persistent hazard to players due to their aggressive pursuit and explosive mechanics.

Stone Warrior
A stone warrior that is spawned after every fourth attack cycle of the boss.

Loot
Abilities
| Name | Rarity | Cooldown | Level requirement | Sell price |
|---|---|---|---|---|
Arrow Barrage | Epic | 4s | 130 | 20,000,000 gold |
Electric Grinder | Epic | 4s | 130 | 30,666,666 gold |
Explosive Punch | Epic | 3s | 130 | 20,000,000 gold |
Ground Stomp | Epic | 4s | 130 | 20,000,000 gold |
Twin Slash | Epic | 2s | 130 | 33,333,333 gold |
| Name | Rarity | Cooldown | Level requirement | Sell price |
|---|---|---|---|---|
Chain Lightning | Epic | 4s | 130 | 20,000,000 gold |
Demonic Curse | Epic | 4s | 130 | 33,333,333 gold |
Infernal Blast | Epic | 5s | 130 | 33,333,333 gold |
Molten Ball | Epic | 4s | 130 | 33,333,333 gold |
Orb Of Destruction | Epic | 5s | 130 | 20,000,000 gold |
Weapon
| Name | Level requirement |
|---|---|
Ancient Ruins Greatsword | 130 |
Banished Greatsword | 130 |
Bioforged Quickblade | 130 |
Dual Bioforged Drills | 130 |
Dual Godforged Blades | 130 |
Dual Sinister Blades | 130 |
Earth Maul | 130 |
Sunken Blade | 130 |
Twisted Wood Greatsword | 130 |
| Name | Level requirement |
|---|---|
Bioforged Cog Spellblade | 130 |
Blessed Lightpost | 130 |
Dual Nature Vines | 130 |
Earth Staff | 130 |
Fusion Magic Keyblade | 130 |
Godforged Greatstaff | 130 |
Hextech Overloaded Staff | 130 |
Nature Spellblade | 130 |
Twisted Wood Greatstaff | 130 |
Armor
| Name | Level requirement |
|---|---|
Heavenly Warrior Set | 130 |
Inventor's Warrior Set | 130 |
Nature Warrior Set | 130 |
| Name | Level requirement |
|---|---|
Heavenly Mage Set | 130 |
Inventor's Mage Set | 130 |
Nature Mage Set | 130 |
| Name | Level requirement |
|---|---|
Heavenly Guardian Set | 130 |
Inventor's Guardian Set | 130 |
Nature Guardian Set | 130 |




































