Reincarnated Odin
Overview
Reincarnated Odin, also called Rodin or Odin Reincarnation, can appear after Odin is defeated on Nightmare in Northern Lands. The arena becomes red, with a five-minute time limit and three lives per player. The encounter combines color matching, memorization and persistent area damage.
Statistics by difficulty
| Difficulty | Health | Experience |
|---|---|---|
| Nightmare | 51Q | 22,000,000 |
Attacks
Swirl of Death
Two light-red circles spiral around the room throughout the encounter, requiring continuous repositioning. This attack is passive. The damage is ~650M on Nightmare. The cooldown is about 14 seconds.

Prismatic Judgement
A central green, red or yellow beam indicates which matching zone to enter. Players have five seconds before the arena explodes; the wrong zone or standing outside a zone is fatal. The damage is ~3.5B on Nightmare.

False Judgement
The source gives a 40% chance for the initial beam to change color midway through. A white transition cancels the change: return immediately to the original color. For example, red → yellow → white means return to red. The damage is ~3.5B on Nightmare.

Infernal Rings
Up to five players receive red rings. On expiry they leave damaging puddles, so move away from the team before dropping them. The damage is ~650M on Nightmare.

Blue Orbs
During Infernal Rings, a central beam releases bouncing spiral orbs. Contact causes an explosion, Anti-Healing and a one-second stun. The orbs persist until the Memorization phase. The damage is ~375M on Nightmare.

Infernal Burst
After Blue Orbs, a central sunburst sweeps rays rapidly back and forth across the arena. Stand in the gaps. The damage is ~650M on Nightmare.

Infernal Sweep
Large floor lines spread from one side to the other, leaving a narrow safe area. As the flames clear, Swirl of Death activates again. The damage is ~1.3B on Nightmare.

Infernal Barrage
Red dotted lines telegraph a central beam followed immediately by beams fanning to the sides. The damage is ~650M on Nightmare.

Runic Memory
Memorize four green flashes on either side of a central line. Four later explosions strike the opposite sides; follow the safe sequence shown by the flashes. The damage is ~2.60B on Nightmare.

Life & Death Orbs
Green healing and red explosive orbs drift from the corners toward Rodin. Touch green orbs to prevent roughly 5% boss healing, and avoid red orbs that cause team-wide explosion damage. The attack cycle then restarts. The damage is ~680M on Nightmare.
