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Reincarnated Odin

Overview

Reincarnated Odin, also called Rodin or Odin Reincarnation, can appear after Odin is defeated on Nightmare in Northern Lands. The arena becomes red, with a five-minute time limit and three lives per player. The encounter combines color matching, memorization and persistent area damage.

Statistics by difficulty

DifficultyHealthExperience
Nightmare51Q22,000,000

Attacks

Swirl of Death

Two light-red circles spiral around the room throughout the encounter, requiring continuous repositioning. This attack is passive. The damage is ~650M on Nightmare. The cooldown is about 14 seconds.

Prismatic Judgement

A central green, red or yellow beam indicates which matching zone to enter. Players have five seconds before the arena explodes; the wrong zone or standing outside a zone is fatal. The damage is ~3.5B on Nightmare.

False Judgement

The source gives a 40% chance for the initial beam to change color midway through. A white transition cancels the change: return immediately to the original color. For example, red → yellow → white means return to red. The damage is ~3.5B on Nightmare.

Infernal Rings

Up to five players receive red rings. On expiry they leave damaging puddles, so move away from the team before dropping them. The damage is ~650M on Nightmare.

Blue Orbs

During Infernal Rings, a central beam releases bouncing spiral orbs. Contact causes an explosion, Anti-Healing and a one-second stun. The orbs persist until the Memorization phase. The damage is ~375M on Nightmare.

Infernal Burst

After Blue Orbs, a central sunburst sweeps rays rapidly back and forth across the arena. Stand in the gaps. The damage is ~650M on Nightmare.

Infernal Sweep

Large floor lines spread from one side to the other, leaving a narrow safe area. As the flames clear, Swirl of Death activates again. The damage is ~1.3B on Nightmare.

Infernal Barrage

Red dotted lines telegraph a central beam followed immediately by beams fanning to the sides. The damage is ~650M on Nightmare.

Runic Memory

Memorize four green flashes on either side of a central line. Four later explosions strike the opposite sides; follow the safe sequence shown by the flashes. The damage is ~2.60B on Nightmare.

Life & Death Orbs

Green healing and red explosive orbs drift from the corners toward Rodin. Touch green orbs to prevent roughly 5% boss healing, and avoid red orbs that cause team-wide explosion damage. The attack cycle then restarts. The damage is ~680M on Nightmare.

Last updated 17 October 2026 at 19:31 UTC

Page history

Type
Bonus boss
Found in
Northern Lands

On this page

  • Overview
  • Statistics by difficulty
  • Attacks
  • Swirl of Death
  • Prismatic Judgement
  • False Judgement
  • Infernal Rings
  • Blue Orbs
  • Infernal Burst
  • Infernal Sweep
  • Infernal Barrage
  • Runic Memory
  • Life & Death Orbs