General Cragg
Overview
General Cragg is a tall, muscular Dracani and second in command of the Dracani army and serves as the second boss encountered in Room 7 of the dungeon. Sworn in total loyalty to Lord Vytelus, Cragg takes the field in heavy warrior armor, flanked by spiky hair and two large horns curving outward. He carries a giant double-headed battle axe infused with golden energy, bringing a total kit of eight moves (including one passive ability) into battle.
Statistics by difficulty
| Difficulty | Health | Experience |
|---|---|---|
| Insane | 20Q | 12,500,000,000 |
| Nightmare | 46.79Q | 25,500,000,000 |
Attacks
Crimson Lines
Upon entering the arena, about every ~6 or 7 seconds, Cragg will scatter five sets of several vertical lines in random places. This attack is passive. The damage is 550M on Insane. The damage is 850M on Nightmare.

Crusader’s Wrath
Cragg slams the ground with his battle axe, releasing expanding rings in six directions (similar to Bob The Frost Giant’s attack in Northern Lands). After about ~3 seconds, the rings reverse and surge back inward toward his position or the point of impact of his axe, forcing players to time their positioning carefully. The damage is 550M on Insane. The damage is 800M on Nightmare.

Crimson Link
One or two players (depending on player count) are randomly linked to an explosive red orb, which deals massive damage to everyone if not touched properly. If the linked player fails to touch or handle the orb before the 8th Crimson Line triggers, the chain reaction will quickly devastate any unlinked teammates caught in the area. The damage is 700M on Insane. The damage is 800M on Nightmare.

Crimson Curse
Cragg marks a random player with a glowing red aura, causing five lingering flame circles to spawn repeatedly at their location. Halfway through the attack, a second wave of the Crimson Lines passive triggers simultaneously to box players in. The damage is 535M on Insane. The damage is 750M on Nightmare.

Crimson Surge
During the Crimson Curse attack, Cragg triggers a room-wide hazard that forces players to enter shifting safety zones (which adjust based on player positioning) while simultaneously dodging the final two out of the ten scattered Crimson Lines. The damage is 1.6B x2 on Insane. The damage is 2.4B x2 on Insane.

Crimson X
Cragg summons three X-shaped crimson beams that spawn directly over randomized players, hitting for massive damage per line. The damage is 1B on Insane. The damage is 1.5B on Nightmare.

Crimson Pulse
During the cross-beam attack, a pulsing crimson purple beam sweeps across the arena in a horizontal direction, stunning any player it hits. The damage is 1.5B on Insane. The damage is 2.5B on Nightmare.

Falling Boulder
Cragg tosses a massive boulder into the sky that targets a random player, indicated by an expanding warning circle on the ground, dealing heavy damage upon impact. The damage is 5B on Insane. The damage is 7.5B on Nightmare.
